![]() ![]() You can also enter the Ruins at #29 from the Dyrford Crossing instead, which will place you significantly closer to #32 to begin with.Another way if you start off at #1 is to get the Old Dungeon Key from the chest at #9 and use them to open the doors at #12.Be forewarned that characters with an insufficient rank in the Athletics skill may end up fatigued. You will need to use a Rope and Grappling Hook to cross the chasm. If you started off at #1, the entrance from the Trygil's Curriery, then one way is to travel along the western edge of the Ruins, and then southeast until you reach the chasm at #20.You ultimately want to get to #32 on the Dyrford Ruins map, and there's more than one way to go about it:.Beyond the door are stairs at #6, which lead down to the Dyrford Ruins at #1. The door at #4 in Trygil's Curriery requires either a Mechanics skill of 8 to open, or the Curriery Key from #2. Alternatively, attempting to open the door at #4 in Trygil's Curriery will likewise provoke them into attacking you. Going back to Trygil and calling him out on his lie will provoke him as well as Sabhan into attacking you. How you deal with Korgrak as part of the quest called A Farmer's Plight is up to you. If you ask him about Aelys' whereabouts, he'll emphatically deny having anything to do with her disappearance. The Ogre named Korgrak will be at #8 on the Grisly Cave map. There's an entrance to the Grisly Cave at #14 on the Dyrford Crossing map. Another way involves going through Trygil's Curriery, and there's more than one way to force that entrance.Once opened, the stairs lead to the Dyrford Ruins at #29. Use both a Hammer and Chisel and a Prybar to open the entrance.One of characters can make a Mechanics check of at least 8.One way is at the base of the statue at #12 on the Dyrford Crossing map. Your search will take you to the Dyrford Ruins, and there is more than one way to get into them.It's actually the same Ogre who's the subject of the quest called A Farmer's Plight. Whether it is by an Honest dialogue option or a Deceptive Dialogue option, Trygil will lie and say that he saw Aelys get kidnapped by an Ogre. The entrance to Trygil's Curriery is at #20 on the Dyrford Village map.The picture that emerges is that Aelys was looking for an opportunity to get away from her father. Dengler the inn keeper is at #4, but he needs some convincing in the form of either a 1,000cp bribe or a Perception check of 13.Īfter that, a Benevolent check of 3 or an Honest check of 3 or a Resolve check of 12 suffices to provide more details. Now there's a little more to be learned from the locals.Perception 14, Lore 4 and Survival 5 checks can be made to ascertain more details of what he and his daughter were doing in the area. He obviously wants you to find his daughter, Aelys, who has gone missing. Lord Harond can be found at #7 on the main floor of the Dracogen Inn.The entrance to the Dracogen Inn is at #13 on the Dyrford Village map. He indicates that his boss, Lord Harond, wants help locating his daughter, Aelys. An Aggressive reply is possible early in the conversation. You can find the House Harond Guard at #8 in the Dyrford Village.Commander Cafel, commander of the Knights of the Crucible, during The Bronze Beneath the Lake.Note that the first time you approach them, a Leaden Key strike team will harass you (probably because Thaos hopes the bodies will make you stumble). Once the flood recedes (after riots start in the wake of the animancy hearings), you can access the exits leading to Eir Glanfath.The path leads into a narrow gorge, but is filled with water for now, blocking off further exploration of the area's south. Heading east, a small path forks off the road, where an anonymous adventurer has met his death, still wearing his armor.The circular stone pattern on the southwest edge of this circle is used to gain access (you need the engraved adra stone from the Giantslayers in Woodend Plains), and a few steps away a secret hides beneath a loose brick. South of the road, more to the west than to the east, the area houses a large circle of stones – the portal to the ancient Engwithan ruin of Lle a Rhemen, guarded by a Pŵgra.The northern section of the area is dominated by woods, with groups of feral druids spread throughout. ![]() Packs of lions have their hunting grounds in the northeast, accompanied by Delemgan deer is a welcome game, found in the whole area, and attracting Druids of all attitudes to the Stormwall Gorge. A path loops through patches of grass and groups of trees, leading from the westerly situated Woodend Plains to the east, in direction of Dyrford Village.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |